Guild Wars Nightfall

As a Sunspear, you need never fight alone...

In Guild Wars Nightfall, the third campaign in the award-winning Guild Wars universe, you will never face danger alone. Not only can you group with any of millions of players worldwide, but now, for the first time ever, you'll be able to band together with customizable Heroes that will not only fight by your side, but level up with your character and follow your orders as you fight to hold back the night.


NightfallTM brings more than a dozen Heroes to your aid as you battle against the forces of darkness. Each of these Heroes will gain experience at your side. You can even equip them with new weapons, upgrade their armor, and choose their skills for them. Best of all, you will be able to direct your Heroes in battle, telling them when, where, and whether to fight at all. You'll even be able to activate their skills for them. The amount of control is up to you. Use them like enhanced henchmen or direct them much like extra, full-fledged characters. The choice is yours.

New Characters

In addition to Heroes, Nightfall introduces two new professions to Guild Wars—the Dervish and the Paragon.

Dervishes serve the gods as holy warriors, using their deadly scythes to carve a wide swath through enemy lines. True masters of the profession can even assume the forms of the gods, taking on divine aspects to mete out justice.

Paragons are humanity's champions, the guardian angels of Elona. They rally their followers with Shouts and Chants while striking from afar with their mighty spears.

New Skills

Nightfall brings 350 new player skills to the game, including brand new skills for the six core professions (Warrior, Monk, Ranger, Elementalist, Mesmer, and Necromancer) and the Guild Wars FactionsTM professions (Assassin and Ritualist). Additionally, Nightfall debuts the brand new Skill and Attributes panel, which will be your one-stop menu for customizing your character and Heroes for the battlefield. A new template system will allow you to save your own custom builds for every contingency.

New PvP and Guild Opportunities

Nightfall provides two brand new arenas for your PvP battles—the Sunspear Arena and the Churranu Island Arena. What's more, you'll be able to take your customized Heroes into PvP battle! These Hero vs. Hero battles will let you pit your character and up to three Heroes in a one-on-one PvP competition against other players.

For guilds, in addition to the new PvP opportunities, Nightfall provides new surroundings to explore and offers the strategic opportunities afforded by four new guild halls.

New Story and a New Land to Explore

Of course, no new Guild Wars campaign would be complete without an engrossing story that spans far-reaching lands. In Nightfall, you'll explore opulent cities, brave savage coasts, delve deep into ancient monuments, and find your way across poisonous deserts as you determine the fate of the new Realm of Elona in twenty original story missions.

Welcome to Elona, Land of the Golden Sun

The realm of Elona has known peace and prosperity for centuries. Its three provinces—Istan, Kourna, and Vabbi—have been ruled separately since the great hero Turai Ossa stepped down as sovereign and left on a pilgrimage into the Crystal Desert some two hundreds years ago. The provinces rely on one another for trade and protection. The Istani navy patrols corsair-infested waters, while the Kournan army—led by Warmarshal Varesh Ossa, heir to the great Ossa line—keeps a watchful eye on the plains should the Undead Lord Palawa Joko rise up again, and the Vabbian princes provide wealth and leisure for all to enjoy.

But it is the Order of the Sunspears who truly bind the realm together. This grand alliance of heroes has defended the entire realm since before the terrible years of the Scarab Plague, which nearly wiped out all of Istan and brought an end to the era of the Primeval Kings. Today, the Sunspears are flourishing under the leadership of Spearmarshal Kormir. Their ranks swell and their power grows as new recruits join the Order on a daily basis.

But will it be enough?

Malignant forces are already at work, communing with a fallen, dark god. Are Kormir and her Sunspears up to the challenge of defeating this ancient evil should it rise up and bring about eternal night? Only you and your Heroes can answer that question as the Land of the Golden Sun faces its greatest challenge.